var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.npc_ChangeController(2450037, "oid=26518", 117, -90, 6, 67, 167, 1, false, 0, false);
            cm.npc_ChangeController(2450038, "oid=26519", 192, -90, 6, 142, 242, 1, false, 0, false);
            cm.npc_ChangeController(2450039, "oid=26520", -93, -90, 6, -143, -43, 0, false, 0, false);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_AskAnswerTime(500);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.sendNormalTalk("我在等你们。你们还没把那个绑匪带走吧？我信任你们才没有过问的……那个家伙，不是又想制造什么事端吧？", 33, 2450034, false, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("事端？什么意思？", 41, 2400005, true, true)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("#p2450004#察觉到了有种不寻常的能量在运行。看来得确认下才行。", 33, 2450034, true, true)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_AskAnswerTime(500)
                        } else {
                            if (status === a++) {
                                cm.dispose();
                                cm.warp(325000100, 0, false);
                                cm.setInGameDirectionMode(false, true, false)
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};